AI Insights · Timothy · July 2023
Top 5 3D Realistic Games in Italy Q2 2023
Discover how the top 5 3D realistic games performed on a unified platform in Italy during Q2 2023, with insights on their downloads, revenue, and active users.
During the second quarter of 2023, the top 5 3D realistic games on a unified platform in Italy showcased notable performance metrics. Below is a detailed look at their downloads, revenue, and active user trends.
PUBG MOBILE from Tencent Mobile International Limited experienced a fluctuating revenue trend, peaking at approximately $118K in mid-April and then showing a mix of increases and decreases, ending the quarter with around $68K. Weekly downloads for the game ranged from 4K to 6.6K, with the highest downloads in mid-June. The game maintained strong user engagement, with weekly active users ranging from 140K to 158K, peaking at the end of June.
Call of Duty®: Mobile by Activision Publishing, Inc. showed a revenue peak of approximately $127K in mid-June. Weekly downloads remained fairly steady, with a high of 10.8K in early May. Active users for the game fluctuated between 313K and 414K, peaking at the end of May.
EA SPORTS FC™ Mobile Soccer from Electronic Arts saw an upward trend in revenue, starting at around $56K and peaking at approximately $106K by the end of June. The game’s weekly downloads were consistent, ranging from 21.5K to 34.6K, with a notable peak in mid-June. Active users saw a significant increase throughout the quarter, growing from 1.7M to over 2.3M by the end of June.
State of Survival: Zombie War by FunPlus International AG had a relatively stable revenue, with a peak of approximately $63K at the start of the quarter and ending at around $48K. Weekly downloads saw a significant spike in mid-June, reaching 11.8K. Active users fluctuated between 27K and 39K, with the highest engagement in mid-June.
Fishing Clash: Sport Simulator from Ten Square Games S.A. exhibited a steady revenue trend, peaking at approximately $42.6K in mid-May. Weekly downloads varied, with a peak of 5.3K in mid-May. The game’s active users ranged from 8.5K to 12.3K, showing a slight decline towards the end of the quarter.
These insights are based on data from Sensor Tower, where more detailed analytics can be accessed for further information.